KML

 

Rendering KML with a vector source.

This example uses the ol.format.KML to parse KML for rendering with a vector source.

<!DOCTYPE html>
<html>
  <head>
    <title>KML</title>
    <link rel="stylesheet" href="https://openlayers.org/en/v4.6.4/css/ol.css" type="text/css">
    <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
    <script src=""></script>
    <script src="https://openlayers.org/en/v4.6.4/build/ol.js"></script>
  </head>
  <body>
    <div id="map" class="map"></div>
    <div id="info">&nbsp;</div>
    <script>
      var projection = ol.proj.get('EPSG:3857');

      var raster = new ol.layer.Tile({
        source: new ol.source.BingMaps({
          imagerySet: 'Aerial',
          key: 'Your Bing Maps Key from http://www.bingmapsportal.com/ here'
        })
      });

      var vector = new ol.layer.Vector({
        source: new ol.source.Vector({
          url: 'https://openlayers.org/en/v4.6.4/examples/data/kml/2012-02-10.kml',
          format: new ol.format.KML()
        })
      });

      var map = new ol.Map({
        layers: [raster, vector],
        target: document.getElementById('map'),
        view: new ol.View({
          center: [876970.8463461736, 5859807.853963373],
          projection: projection,
          zoom: 10
        })
      });

      var displayFeatureInfo = function(pixel) {
        var features = [];
        map.forEachFeatureAtPixel(pixel, function(feature) {
          features.push(feature);
        });
        if (features.length > 0) {
          var info = [];
          var i, ii;
          for (i = 0, ii = features.length; i < ii; ++i) {
            info.push(features[i].get('name'));
          }
          document.getElementById('info').innerHTML = info.join(', ') || '(unknown)';
          map.getTarget().style.cursor = 'pointer';
        } else {
          document.getElementById('info').innerHTML = '&nbsp;';
          map.getTarget().style.cursor = '';
        }
      };

      map.on('pointermove', function(evt) {
        if (evt.dragging) {
          return;
        }
        var pixel = map.getEventPixel(evt.originalEvent);
        displayFeatureInfo(pixel);
      });

      map.on('click', function(evt) {
        displayFeatureInfo(evt.pixel);
      });
    </script>
  </body>
</html>